lojbo jufsisku
Lojban sentence search

Total: 2343 result(s)
lujvo x1 encourages x2 to do/be x3. Cf. darsi, gasnu, e'e.
lujvo t1 is the negative exponential result of base 10, or t2 to power/exponent t3. Can be used for scientific notation for numbers less than 1 and minex numbers.
fu'ivla x1 grants permission to/gives their consent to x2 to do/be x3 (ka) See also e'a, curmi
fu'ivla x1 instructs/indicates to x2 to do/be x3 See also .e'i
fu'ivla x1 asks/requests x2 to do/be x3 See also .e'o, cpedu
fu'ivla x1 suggests/advices x2 to do/be x3 See also .e'u, stidi
experimental gismu x1 is physical/actual/pertains to physics in aspect x2 (ka) of type x3 by standard/in metaphysics x4 Perhaps includes (but would not be limited to): material, bodily, tangible. x1 need not be a substance/matter; spacetime, physical quantities (such as energy), virtual particles, and even the rules of physics and some mathematical theorems could be considered to be physical. See also: jikfi, termu'e, termu'eske, mairza'i, tifmu'eza'i, dacti, marji, xanri, fatci, menli, cinmo, cmaci.
lujvo x1 (word/quote; probably gismu) conflicts with x2 (word/text; probably gismu) according to rules x3 Neither x1 nor x2 need be "official and accepted".
fu'ivla x1 is the country with the code ISO-3166 ''BE'' (Belgium) for people x2. See also gugde
lujvo x1 pretends x2 is true; x1 behaves as someone would behave if they knew x2 to be true
lujvo x1 (du'u) seems to be false to x2 by epistemology x3 See also jetmlu, faumlu.
lujvo g1 (agent) causes j1 to be joined to/connected to/united with j2 at common locus j3. (see also lasna)
fu'ivla x1 is a corpus of/a large collection of texts x2. Additional future place structures might be how the material is processed (annotations) and information about how the data was collected.
lujvo x1 is old enough to be entitled to x2 (abstraction), according to x3 See flama'u, fuzma'u
lujvo n1 is in character (actions or speech to be interpreted as part of a story/role-playing game) out of character: lisybartu
lujvo b1 is out of character (actions or speech not to be interpreted as part of a story/role-playing game) in character: lisne'i