du'ei
experimental cmavo mekso binary operator: lefthanded vectorial cross product (ordered input), a×b (if using righthand convention) Generally noncommutative; lefthanded in three dimensions. See also: za'ei.


za'ei
experimental cmavo mekso binary operator: righthanded vectorial cross product (ordered input), a×b Generally noncommutative; righthanded in three dimensions. See also: du'ei


dutso
experimental gismu x_{1} is clockwise/rightturndirection of[/to] x_{2} along/following track x_{3} [path] in frame of reference x_{4} (where the axis is within the region defined by the track as the boundary, as viewed from and defined by view(er) x_{4}; see notes); x_{1} is locally to the right of x_{2}, according to x_{4}, constrained along x_{3}; x_{1} is along a right turn from x_{2} along path x_{3}, as viewed in frame x_{4}. Angular/curling direction: clockwise. he orientation of the path determines x4 but does not factor into consideration for x3. Further glosses: clockwise, locally rightward, rightturning (with no bulk translation) in a way that would be characterized as "negative" by the righthand rule (aligned with and in the direction of a basis vector, at least for a given component). x1 is lefthandedly/clockwise(ly) oriented relative to x2 on/along x3 in frame of reference x4. x1 is lefthanded (one sense) from x2 [more accurately: moving from x2 to x1 requires a(n imaginary) motion that is lefthanded about/along x3 as seen in frame/orientation/perspective x4]. x1 is to the pathfollowing right of x2 (where the path is connected; as such, x1 is also be to the pathfollowing left of x2, although there is an implication that the former is the smaller (or equallength) path). See also: zucna, du'ei (lefthanded vectorial cross product), du'oi (modal). Proposed short rafsi: tso.
