lojbo jufsisku
Lojban sentence search

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lujvo x1 is a metaphor [of affix compound] with meaning [of affix compound] x2 with argument [of affix compound] x3 with affix compound x4; x1 is the tanru/metaphor construct of complex word/affix compound/lujvo x4 x4 is a compound word that is composed of various morphological/lexical "parts" that represents the underlying tanru/construct x1. Since this word is language-independent, the metaphor construct need not be successively-binary, as it is in Lojban. x1 is the tanru construct that underlies/is used to interpret/analyze/"break apart" lujvo x4.
lujvo x1=k1=r1=z2 is a cryptic organism/stealth object/having the ability to avoid observation/detection by x2=z1=r2=k2 via senses/means (observer) x3=z3 through action/state x4=r3 (event) under conditions x5=z4=k3. x4 methods include camouflage (=ticta'u), nocturnality (=ctenalcando), subterranean lifestyle (=tumsfeni'a), transparency (=klina), and mimicry.
lujvo g1 develops f1 into f2 from f3 through stages f4.
gismu rafsi: mir x1 reflects/mirrors/echoes x2 [object/radiation] to observer/point x3 as x4; x2 bounces on x1. Also: x1 is a mirror/reflector. x2 may be light, lu'e of an imaged object; x4 may be image or echo or the same as x2 if physical object; x3 may be a path for a bounced object; ka is reflection. See also catlu, viska, lenjo, pensi.
gismu rafsi: xru x1 (agent) returns x2 to origin/earlier state x3 from x4; x1 moves/gives x2 back to x3 from x4. x2 goes back/reverts/Retreats. to x3 (= se'ixru for agent self-returning to a previous location/situation: renumber places in the lujvo); (x3 may be a location or a person or an event/situation; the latter may also be expressed with krefu or rapli and a causative like rinka/rikygau). See also benji, krefu, rapli, rinka.
gismu rafsi: xlu x1 (agent) influences/lures/tempts x2 into action/state x3 by influence/threat/lure x4. Also impresses; x4 is alluring (= trivelxlu for place reordering); x3 may be an achieved action/state, or an attempt to perform an action/enter a state). (x3 and x4 are normally events or states); See also djica, mukti, trina, jitro, sazri, tcica, xance, stidi, kajde, maksi.
lujvo x1 (agent) count-measures/evaluates x2 = m2 [quantity] as x3 = k3 = m3 [number counted] items/units of/in/pertaining to set x4 = k2, on scale x5 = m4 (si'o; default: from 0 representing nothing/no instances of the item, and by (units of) 1 for each additional occurrence if the item is quantized) with accuracy x6 = m5 (ideally should be exact/perfect). x2 is countably measurable. The scale sets the "counting [off] by units" and most countable things are counted from "0" (meaning nothing/no instances of the item in question) with each additional occurrence of the (quantized) item being represented by an addition "1". See: kamre, zilkacmre.
lujvo x1=m1 is a pattern of marks x2=m2=b1 arranged according to structure x3=m3 on x4=b2 of material x5=b3. Cf. taxfu, jadni, bitmu, bimxra.
lujvo x1=ju1 simmers/cooks/prepares food-for-eating x2=j2 by sitting it in simmering liquid x3=ji1=f1 at temperature x4=f2 and pressure x5=f3. See also: boil (=febjukpa), poach (=febmlijukpa), blanche (=juprblanca), court bouillon (=likrkorbojo/febmliseljukpa).
lujvo x1=ju1 is poaching/cooks/prepares food-for-eating x2=j2 by sitting it in poaching liquid/court bouillon x3=m1=f1 at temperature x4=f2 and pressure x5=f3. See also: simmer (=febjbijukpa), court bouillon (=likrkorbojo/febmliseljukpa).
lujvo x1=b1 becomes rock/is petrified/is fossilized/is transformed into a statue x2=r1=b2 (result) of composition x3=r2 at/from location x4=r3 under condition x5=b3 The process by which this happens is not specified and can be bio-geological (as with petrified trees) or magical (as with Medusa). x1 may not be biological. See also: rokybixmivborvelvi'u, rokybixygau
lujvo cu1 is a roller skate/ice skate for feet cu2, of material cu3, for carrying x4=ca2. Cf. cucyxelkla, xilcutci, xilcucli'u, cucma'e.
lujvo c1 is a radio transceiver transmitting/receiving c2 on frequency c3 to/from transceiver c4. The x3 place may specify more than one frequency, for instance in cases where different frequencies are used for transmission and receipt. Cf. veltivni.
lujvo c1 is armor around c2 composed of c3 against opponent x4=d2. Cf. gunta, jamna, danti, jakne, xarci.
lujvo v1 is a tourist/foreign visitor, visiting v2 at place/event v3 from country x4=g1. Cf. litru, klama.
lujvo p1 is a waiting queue ordered by rules p2 on unordered set p3 waiting for x4=d2. Cf. depkumfa, depstu.